What I do with sound
Composition
Every movie, documentary or video game will always need the right soundtrack.
production
From songwriting to mastering, each step matters to deliver great music.
design
Ambience, textures, sound effects and Foley art; the elements of sound,
Recording
Be it a live stage or a movie set, the choice of tools is the key to the perfect take.
About Me
I’m a producer and sound designer from Italy.
I graduated in classical music theory before moving into the production and composition of modern genres like rock and pop music.
I studied multimedia arts at University of Turin, Italy, then began working as music producer at Bliss Corporation Studios (Gabry Ponte, Djs from Mars, Dari) in 2006.
Around 2010 I left and teamed up with a host of studios across Europe: Das Musikatelier, Transeuropa, MeatBeat and Vegas Recording.
During this period I produced underground bands (We Are Waves, The Mainstream, Francesco-C) but also dug deeper in the concepts of sound design and electronic manipulation techniques.
In 2016 I achieved a master degree in sound design for gaming and cinema at Event Horizon School in Milan, which led me to approach different projects as both sound recordist and editor/programmer.
I'm currently involved in storytelling and movies, mobile and console video games production; I provide 360° audio contents including soundtracks, sound effects, Foley art and voice-over recording.