SKILLS WITHOUT EXPERIENCE ARE LIKE A SEED UNSPROUTED
I’m a producer, composer and sound designer from Italy; I graduated in classical music theory before moving into the production and composition of modern genres like rock and electronic music. With this as a backdrop, I began working at Bliss Corporation Studios (Eiffel65, Djs from Mars, Dari) in 2005. Around 2010 I left and teamed up with a host of studios across Europe: Das Musikatelier, Transeuropa, MeatBeat and Vegas Recording. During this period I began experimenting more liberally with sound, producing music both of my own construction and of other artists’ as well. That said, I’m currently engaged in composing music and sounds for video games - I started as a member of Unreal Tournament’s repack team in 2004, and recently composed and recorded the music for 2016’s ‘Hornythology’ produced by Funix Games. Moreover, I hold the position of resident audio director at Unidigita, a video production company based in Turin, Italy. I achieved a Master degree in Sound Design from Event Horizon School in Milan in 2016 and I started a collaboration with 2D/3D animation company, Future Dog Studio.
People in the arts count themselves lucky when they find paying work in some field that is even remotely related to their art of preference. I believe that these people most often have a surprising variety of skills, including the ablity to creatively transliterate the disciplines of one art form to another.
David E. Stone, Introduction to Vanessa Theme Ament's "The Foley Grail"
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